Dvoretsky's Endgame Manual, 4th ed - Mark Dvoretsky

When you are serious about improving your endgame skills, it is time for Dvoretsky's Endgame Manual.

Perhaps the best known and most respected instructor of world class chessplayers, Mark Dvoretsky has produced a comprehensive work on the endgame that will reward players of all strengths.

For those ready to immerse themselves in endgame theory, there may be no better manual available today. But, even if you do not play at master level, the book has been designed to help your endgame too.

Basic theories and "must-know" concepts are highlighted in blue. You may skip the more complex analysis, focus on the text in blue, and still improve your endgame technique.

When it appeared in 2003, the first edition of Dvoretsky's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame.

The second edition was revised and enlarged to over 400 pages - covering all the most important concepts required for endgame mastery. Mark Dvoretsky has continued to re-examine and re-work the material.

The result is this revised and updated third edition. Not only working independently, but also with the help of attentive readers, masters and grandmasters, the author’s efforts have resulted in what can only be described as the definitive work on endgame theory and practice.

Mark Dvoretsky is considered by many to be the premier chess instructor of our era. His works on the middlegame and endgame have set the standard by which other chess books are measured. He lives with his family in Moscow, Russia.

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Table of Contents

From the Author (First Edition)
From the Author (Second Edition)
Publisher’s Note to the Third Edition
From the Author (Fourth Edition)
Other Signs, Symbols, and Abbreviations
Chapter 1 Pawn Endgames
Key Squares
Corresponding Squares

* Opposition

* Mined Squares

* Triangulation

* Other Cases of Correspondence

King vs. Passed Pawns

* The Rule of the Square

* Réti’s Idea

* The Floating Square

* Three Connected Pawns

Queen vs. Pawns

* Knight or Center Pawn

* Rook or Bishop’s Pawn

Pawn Races
The Active King

* Zugzwang

* Widening the Beachhead

The King Routes

* Zigzag

* The Pendulum

* Shouldering

The Outside Passed Pawn
Two Rook’s Pawns with an Extra Pawn on the Opposite Wing
The Protected Passed Pawn

* Two Pawns to One

* Multi-Pawn Endgames

Two Connected Passed Pawns

* The Stalemate Refuge

* “Semi-Stalemate”

Reserve Tempi

* Exploiting Reserve Tempi

* Steinitz’s Rule

* The g- and h-Pawns vs. the h-Pawn

* The f- and h-Pawns vs. the h-Pawn

* Both Sides have Reserve Tempi

Chapter 2 Knights versus Pawns
King in the Corner

* Mate

* Drawn Positions

Knight vs. Rook’s Pawn
The Knight Defends the Pawn
Chapter 3 Knight Endgames
The Deflecting Knight Sacrifice
Botvinnik’s Formula
Pawns on the Same Side
Chapter 4 Bishop versus Pawns
The Elementary Fortresses

* Bishop and Rook’s Pawn

* Pawns at h6 and h7

* Pawns at g6 and g7

* Bishop at h7 and Pawn at g6

Bishop vs. Disconnected Pawns
Bishop vs. Connected Pawns
Chapter 5 Opposite-color Bishops
The Most Important Rules
Bishop and Two Connected Pawns vs. Bishop
Separated Passed Pawns
The King Blockades the Passed Pawn
The Bishop Restrains the Passed Pawn
Chapter 6 Bishops of the Same Color
Minimal Material

* Bishop and Pawn vs. Bishop

* Transposition to Positions with One Pawn

* Interference

The Bad Bishop

* Fixing Pawns

* Zugzwang

* Pawns Which Do Not “Play by the Rules”

Chapter 7 Bishop versus Knight
Bishop and Pawn vs. Knight
Knight and Pawn vs. Bishop
The Bishop is Superior to the Knight

* Cutting the Knight Off

* Fixing the Pawns

* The Passed Pawn

* An Open Position, A More Active King

Defensive Methods with a Knight against a Bishop
The Knight is Superior to the Bishop

* Domination and Knight Forks

* Fixing the Pawns

* Closed Position, Bad Bishop

Chapter 8 Rook versus Pawns
Rook vs. Pawn

* “Moving Downstairs”

* Cutting the King Off

* Pawn Promotion to a Knight

* Stalemate

* An Intermediate Check for a Gain of Tempo

* Shouldering

* Outflanking

Rook vs. Connected Pawns
Rook vs. Separated Pawns
Chapter 9 Rook Endgames
Rook and Pawn vs. Rook

* The Pawn on the Seventh Rank

* The Pawn on the Sixth Rank

* The Pawn on the Fifth Rank

* The Umbrella

* The Pawn Has Not Crossed the Mid-line

A Rook and a Rook’s Pawn vs. a Rook

* The King is in Front of Its Own Pawn

* The Rook is in Front of the Pawn and the Pawn Is on the Seventh Rank

* The Rook is in Front of the Pawn and the Pawn Is on the Sixth Rank

* a- and h-Pawns

A Rook and Two Pawns vs. a Rook

* Doubled Pawns

* Connected Pawns

* f- and h-Pawns

* Other Pairs of Disconnected Pawns

A Far Advanced Passed Pawn

* Transition to a Rook vs. Pawns Endgame

* Lasker’s Idea

A Rook and Two Pawns vs. a Rook and Pawn

* All Pawns are on the Same Wing

* Pawns on Opposite Wings

* Disconnected Pawns, One of them is Passed

Four Pawns vs. Three on the Same Wing
Balance on One Wing and an Extra Pawn on Another

* The Rook Behind its Own Pawn

* The Rook in Front of the Pawn, with the Pawn on the Seventh Rank

* The Rook in Front of the Pawn, with the Pawn on the Sixth Rank

* A Knight’s Pawn

* The Rook at the Side of the Pawn

Common Observations about Endgames with Many Pawns

* The Rook’s Activity

* The King’s Activity

* King on the Edge

* Cutting the King Off

* Akiba Rubinstein’s Masterpiece

Chapter 10 Rook versus Knight
The Lone Knight
Rook and Pawn vs. Knight and Pawn
Multi-Pawn Endgames

* Pawns on One Side of the Board

* Pawns on Both Sides

* When the Knight is Stronger than the Rook

Chapter 11 Rook versus Bishop
The Lone Bishop

* The Dangerous Corner

* The Safe Corner

* A Bishop’s Pawn

Rook and Pawn vs. Bishop and Pawn

* The Pawns are on the Same File or on Adjacent Files

* Rook Pawns

Two Pawns vs. Two on the Same Wing
Three Pawns vs. Three on the Same Wing
Chapter 12 Queen Endgames
Queen and Pawn vs. Queen
Winning Tactical Tricks
Defensive Tactics
Pawns on the Same Wing
A Passed Pawn
An Active Queen
Chapter 13 Queen versus Rook
A Solitary Rook
Queen vs. Rook and Pawn

* The Rook behind the Pawn

* The Pawn on the Seventh Rank

* The Pawn on the Sixth Rank

* A Knight Pawn on the Fifth or Sixth Rank

Queen and Pawn vs. Rook and Pawn

* Passed Pawns

* Pawns on Adjacent Files

A Fortress with Multiple Pawns
Chapter 14 Other Material Relations
Two Extra Pieces

* Checkmating with Bishop and Knight

* Checkmating with Two Knights

Rook and Knight vs. Rook
Rook and Bishop vs. Rook

* Without Pawns

* With Pawns

An Extra Bishop or Knight with Queens or Minor Pieces
Rook vs. Two Minor Pieces
Queen vs. Various Pieces
Queen vs. Two Rooks
Chapter 15 General Endgame Ideas
King’s Activity
Pawn Power

* A Fortified Camp

* A Pawn Barrier

* An Imprisoned King

* An Imprisoned Piece

* Binding

Chapter 16 Solutions
Index of Players
Index of Composers and Analysts
Index of Strategic and Tactical Techniques

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