Worlds Most Instructive Amateur Game Book - Dan Heisman

Who says that you can’t learn from the games of amateurs? Renowned chess instructor and writer Dan Heisman presents thirty games by intermediate-level players, each one offering a rich variety of lessons in practical competitive play for all chess enthusiasts.

The catalog of errors runs the gamut from taking too much (or too little!) time to think, to shoddy calculation, cutting off analysis too soon, and ignoring the principles of sound strategy. Using gentle humor, Coach Heisman gives a blow-by-blow account and patiently dissects the players’ thinking process, offering tips for improving clock management and making better decisions at the board.

Because the advantage can swing wildly back and forth, amateur games can be entertaining as well as instructive. Heisman gives a choice selection of cases of chess suicide, for the purpose of suggesting what the victim could have done to prevent disaster. Learn from this – better them than you!

Dan Heisman - Author

Dan Heisman has been a full-time chess instructor and author since 1996. His Novice Nook column at ChessCafé.com has been published continuously since 2001, and it has won multiple awards for its quality of instruction. Heisman's question and answer show, The Renaissance Man, airs weekly on the Internet Chess Club's chess.FM radio station. His students range from beginners to masters, and include radio personality Howard Stern.

Dan has made many instructional chess videos and is author of many chess books, like: The World's Most Instructive Amateur Game Book; The Improving Annotator (2nd ed.); Back to Basics Tactics; Elements of Positional Evaluation (4th ed.); The Traxler Counterattack; The Computer Analyzes the Fried Liver/Lolli; Looking for Trouble; Everyone's Second Chess Book; The Improving Chess Thinker; A Guide to Chess Improvement; A Parent's Guide to Chess.

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€ 19,99
Contents: 9 Introduction; 16 Chapter 1: TOO FAST; 17 Game 1 French Defense, Tarrasch Variation; 28 Game 2 Sicilian Defense, Closed Variation; 39 Game 3 Colle System; 55 Game 4 Sicilian Defense, High School Variation; 67 Game 5 King's Indian Defense, Sämisch Variation; 75 Game 6 French Defense, King's Indian Attack; 83 Chapter 2: TOO SLOW; 84 Game 7 English Opening; 93 Game 8 English Opening; 101 Game 9 Slav (Grünfeld transposition); 111 Game 10 Queen's Pawn Game; 120 Game 11 Queen's Pawn Game; 133 Chapter 3: ENDGAME MISHAPS; 134 Game 12 King's Indian Defense; 147 Game 13 Pirc Defense; 157 Game 14 King's Indian Defense; 171 Game 15 French Defense, Winawer Variation; 181 Game 16 Pirc Defense, Classical Variation; 192 Chapter 4: A VARIETY OF INSTRUCTIVE PLAY; 193 Game 17 Queen's Gambit Declined; 200 Game 18 English Opening; 205 Game 19 Queen's Pawn Game; 220 Game 20 French Defense, Advance Variation, Milner-Barry Gambit; 230 Game 21 Queen's Pawn Game; 237 Game 22 Sicilian Defense, Chekhover Variation; 248 Game 23 Tarrasch Defense; 258 Chapter 5: DISASTER STRIKES; 259 Game 24 English Opening; 265 Game 25 Caro-Kann, Panov-Botvinnik Attack; 274 Game 26 King’s Indian Defense, Sämisch Variation; 281 Game 27 Sicilian Defense, Grand Prix Attack; 290 Game 28 French Defense, Winawer Variation; 297 Game 29 Alekhine's Defense; 306 Game 30 Sicilian Defense, Wing Gambit; 317Bibliography; 319Glossary.
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